AI Insights · Timothy · July 2021
Top 5 Roguelike Games in the US Q2 2021: Performance Insights
Discover the performance trends of the top 5 Roguelike games on a unified platform in the United States during Q2 2021, including key metrics on weekly downloads, revenue, and active users.
The second quarter of 2021 saw significant activity among the top 5 Roguelike games in the United States. Below we delve into the performance trends for Hero Wars: Alliance RPG, Heroes Charge, RAID: Shadow Legends, AFK Arena, and Archero.
Hero Wars: Alliance RPG
Throughout Q2 2021, Hero Wars: Alliance RPG displayed a dynamic revenue trend. Weekly revenue saw peaks and troughs, starting at around $1.5M at the end of March and reaching a high of approximately $2.4M in early April, before ending June at around $1.4M. Downloads experienced a downward trend, starting at over 100K in late March and decreasing to about 77K by the end of June. Active user numbers also saw a gradual decline, from around 164K in late March to approximately 171K by the end of June.
Heroes Charge
Heroes Charge's revenue showed a steady increase, starting from approximately $44.9K in late March and peaking at about $76.6K by the end of May. Downloads experienced significant fluctuations, with a notable peak of around 98.9K in early May, although the quarter ended with a lower figure of approximately 37.2K in late June. Active users also saw a significant rise, starting from around 5K in late March and hitting a peak of about 168.7K in early May, before settling at approximately 98.7K by the end of June.
RAID: Shadow Legends
RAID: Shadow Legends maintained a robust revenue stream throughout the quarter. Weekly revenue remained above the $2.4M mark, peaking at around $3.7M in mid-June. Downloads showed a consistent pattern, with numbers hovering around 45K to 62K per week. Active users peaked at around 314.6K in mid-May but saw a decline towards the end of June, finishing at approximately 210K.
AFK Arena
AFK Arena demonstrated a fluctuating revenue pattern, beginning the quarter at approximately $1.3M and peaking at around $1.6M by late April. Downloads saw an upward trend, with weekly figures rising from about 22.6K in late March to around 55K by the end of June. Active users remained relatively stable, peaking at around 358.6K in early April and ending the quarter at approximately 285.7K.
Archero
Archero's revenue showed a consistent pattern, fluctuating between approximately $144.6K and $197.5K throughout the quarter. Downloads remained steady, with weekly figures ranging from around 21.9K to 35.7K. Active users saw slight fluctuations, peaking at around 192.6K in mid-April and ending the quarter at approximately 176.2K.
These insights demonstrate the varying performance trends among the top Roguelike games in the US during Q2